
Objectives
By the end of this workshop, trainees will be able to:
1. Identify the AR as a technology that adds digital elements to an existing environment to create a specified scene or case
2. Identify the VR as a technology that creates a digital environment with elements characters and to create a specified scene or case
3. Identify different AR & VR applications in different domains and sectors
4. Discuss the difference between AR & VR technologies
5. Discuss how AR & VR technologies work
6. Discuss the benefits of AR & VR in education field
7. Discuss the safety concerns of using AR & VR concerns for children
8. Discuss how AR & VR can be used in classrooms for: Assessment, labs, storytelling and modeling.
9. Demonstrate some AR/VR platforms designed for education and teaching
10. Create different AR & VR projects for different purposes such as quizzes, games, storytelling,